Read Ghost in the Shell 2: Man-machine Interface by Masamune Shirow Online


March 6, 2035. Motoko Aramaki is a hyper-advanced cyborg, a counter-terrorist net security expert heading the investigative department of the giant multi-national, Poseidon Industrial. Partly transcending the physical world and existing in a virtual world of networks, Motoko is a fusion of multiple entities and identities, deploying remotely controlled prosthetic humanoidMarch 6, 2035. Motoko Aramaki is a hyper-advanced cyborg, a counter-terrorist net security expert heading the investigative department of the giant multi-national, Poseidon Industrial. Partly transcending the physical world and existing in a virtual world of networks, Motoko is a fusion of multiple entities and identities, deploying remotely controlled prosthetic humanoid surrogates around the globe to solve a series of bizarre crimes. Meanwhile, Tamaki Tamai, a psychic investigator from the Channeling Agency, has been commissioned to investigate strange changes in the temporal universe, brought about by two forces, one represented by the teachings of a professor named Rahampol, and the other by the complex, evolving Motoko entity. What unfolds will be all in a day's work...a day that will change everything, forever....

Title : Ghost in the Shell 2: Man-machine Interface
Author :
Rating :
ISBN : 9781593072049
Format Type : Paperback
Number of Pages : 312 Pages
Status : Available For Download
Last checked : 21 Minutes ago!

Ghost in the Shell 2: Man-machine Interface Reviews

  • Jordan
    2019-03-30 10:22

    I really hate to give such a low rating to anything Ghost in the Shell, but this really deserved it.The majority of this manga is, to put it bluntly, complete and utter crap. I love Ghost in the Shell and I usually love Shirow's art, but this book was pretty terrible. We'll start off with the story. Most of it gets lost completely in all the technobabble (complete with rambling footnotes) and most of the time I had no idea what was going on. Motoko (not the same as the original) spends most of the story floating around nude in cyperspace while ordering her ridiculous looking AI assistants to put out decoys and toy bombs and other techno jargon nonsense. Most of this could have been cut and the story might have seemed a bit more cohesive. Then there's the art. It's pretty terrible too. Shirow seems to be using some weird combination of more 3-d realistic looking art and flat anime art and it just doesn't work well. It's jarring and most of the 3-d looks bad. He also randomly switches between color and black & white, sometimes right in the middle of the page. Plus there was a ridiculous amount of fanservice everywhere. I'm used to some from Shirow, but the majority of the book was Motoko floating around nude or running around in various bodies flashing her underwear in awkward action shots. Overall I don't think I'd recommend this to anybody. Really the only merit I saw in it was in elements of it that were drawn on for the anime.

  • Gianfranco Mancini
    2019-04-16 15:17

    Technobabble/fan service levels are just off-scalecin this final volume of GITS manga, sometimes it seems the author is the only one understanding what is going on and the absence of fan favourite Section 9 characters like Batou is almost too much, but Masamume Shirow's artworks are so good here that left breathless this reader.A beautiful Shell but the Ghost inside was absolutely as not as good.

  • Sam
    2019-04-20 14:37

    There are some great ideas explored in this book, and the writing is great. What i found disappointing about the book was its reliance on fan service as a selling point. As far as i can tell from my own perspective, this book would be bought and read by anyone familiar with the series who read the first book, watched the movie, or watched the television show. The amount of aforementioned fan service (a term that refers in general, to mostly unneccessary additions of titillating visuals to a story) in every other installment in the franchise is at a tolerable level, but in this manga series there's just a bit too much to make the story readable. It's kind of embarassing, in fact. I mean, as far as manga and anime goes, Ghost In The Shell is about as successful as they get. So why sink to such base tactics to sell books? And if you're going to sink to those tactics for selling the book, why bother with the philosophical acrobatics posited by the story? The art and the story appeal to two different demographics, and there's probably not very much crossover. I could go on and on. I mean, if authors would just talk to me before they publish, I could totally help them make their books like, ten times better. Maybe even fifty times better. Sheesh! Don't they know that? :^}

  • Jirka
    2019-04-21 13:14

    Tak predne, zklamani, ze to neni druhy dil GitS s Motoko. Oproti prvnímu dílu jsem měl pocit neskutečného chaosu v ději, opakovaně jsem se vracel a četl si znovu některé stránky, což neznamená, že jsem to nakonec pobral. A děj mi opravdu nesedl, nenašel jsem si k němu žádný vztah, nevtáhl mě. Oproti prvnímu dílu jsou tu často kresby v jakémsi divném 3D stylu, který mi hodně nesedl. Z jiných mang jsem zvyklý, že je velmi málo barvené kresby a má svůj účel a smysl, tady jsem na účel a smysl nepřišel a z nějakého důvodu mi to i dost vadilo. Jo, a sorry, ale poznámky pod čarou by tady vystačily na další knihu, dost to ruší od čtení. Pro mě osobně obrovské zklamání z knihy, i ze mě samotného, že mě druhý díl Ghosta prostě nebavil...

  • The Final Song
    2019-04-12 13:16

    That is a lot of shiny girls and technobabble.

  • Hamza
    2019-04-12 16:33

    This is a good read, but I truly didn't understand a great deal of it. Unlike the first Ghost in the Shell volume, this book is full of too much technobabble that only Shirow himself seems to understand. There were so many technological references I didn't understand that I had to constantly google them. Fun fact: about half of them are real, the other half were merely invented for this series. The confusion I experienced with that and the jumbled storyline(s) are what caused me to lop off a star rating, as well as take so long to finish the book. I only gave it four stars because I enjoyed trying to follow along, and because I love Motoko and her wacky tech adventures. But those expecting the same thing as the original volume are in for a disappointment.

  • Artur Coelho
    2019-04-02 13:38

    Ghost in the Shell original surpreende e aguenta o teste do tempo, como aventura cyberpunk bem humorada. A consciência humana que anima o corpo robótico da Major Kusanagi oscila entre acção pura e a consciência de ser um ser cuja humanidade se resume à sua consciência dentro de um corpo mecânico, num mundo onde a interligação homem-máquina é cada vez mais prevalente. Ghost in the Shell 2 - Man-Machine Interface não é a continuação direta do primeiro, vai muito mais longe numa história onde outra operacional da agência japonesa Secção 9 está ainda mais integrada no mundo digital, capaz de transferir a sua consciência através das redes, distribuir-se por diversos corpos robóticos, e talvez esteja perto de atingir uma forma de transcendência digital. O tom é de um cyberpunk barroco, muito visível no exagerado estilo visual, que ultrapassa o do mangá original. O traço de Shirow anda a solta, fascinado com a visão do digital que ainda hoje caracteriza a sua iconografia. No entanto, esta obsessão com a estética e mitografia cyberpunk distrai da história. Shirow passa mais tempo a tentar fazer o equivalente em BD das cenas cinematográficas de hackers a invadir sistemas e a lutar no virtual do que a estruturar uma narrativa coerente.

  • Chris Youngblood
    2019-04-19 13:10

    This has got to be literally the single longest book that I have read wherein nothing happens for the majority of the book.I have been through Man-Machine Interface several times cover to cover, and I have to say that the entire 'plot' of the book - so called - could have easily fit into one half the number of editions. I don't know how many pages I skipped during the useless and pointless cyberspace e-"battles" wherein the main character does absolutely nothing except float there on a page packed with pretty CG images and tell her little drones to release "toy bomb combo B!" or somesuch nonsense, while they blather at her that "barrier maze QQQ has fallen, and the enemy has begun action 'X'!!!". It's almost as if the honorable Mr. Shirow realized that the story he had plotted out had a minimal page count, so he had to pad the story out with gratuitous illustrations of the heroine in skimpy panties and low-cut dresses talking to simplistically designed helpers while floating in a non-specific representation of computer land.Now, about those gratuitous upskirt shots. I'm beginning to think that Masamune Shirow is a dirty old man with a pen and a panty fetish, because of the number of pages wherein our heroine is depicted either in skimpy clothing, performing martial arts in a skirt (with the point of view conveniently placed to greasily ogle the heroine's unmentionables), or stylistically rendered as completely nude, such as when the characters are floating in cyberspace. There are simply too many of these pages scattered throughout the book for it to be little more than pandering to perverse shut-ins with a hentai fetish. I suppose that it could be argued (if one wished to delve so far into a make-believe world) that those people who have opted to become total cyborgs no longer suffer from the shamefulness of being naked that most people seem to suffer from. If this were true, then where are the naked male cyborgs? I counted only one half-naked male cybernetic organism in the entire book, and the character was actually a 'suit' for yet another scantily-clad female cyborg to crawl into and hide within. Any female cyborg that has a position in the healthcare field is dressed like some ultra-distilled male pervert's version of a pornographic nurse, where all the men are in casual clothes, three-piece suits, or heavy concealing armor. Even a female cop cyborg that is taken over by the 'heroine' of the book gets into a fistfight with several robots while wearing a micro-miniskirt, giving the reader several free looks at her gonch.Of course, there was also the gratuitous, pointless lesbian scene in the first Ghost in the Shell, so I think it's safe to say that Mr. Shirow just enjoys drawing nekkid women. That's fine, if the book is erotica, porn, or even an artistic representation of the female form (as another Shirow book has done). Ghost in the Shell: Man-Machine Interface is none of these, however, so the technique seems almost desperate, as if the author were trying to say: "Look! Boobies! Don't look over here at the lack of story! Just look at the tits on this chick! Hey, check it out, I'm giving you panty-shots galore, too!"Don't get me wrong; for the most part, I think all of Masamune Shirow's work is entertaining, complex, well-developed, and a thousand times better than the dreck that passes for anime nowadays (Naruto, anyone?). I just feel that this one could have done with either a little more developing and proper scripting, or a lot less page count...and far more of a point to having so many naked women in the book (or fewer naked women to begin with), rather than for some kind of base gratification. GitS:M-MI has been touted as a "philosophical romp into the meaning of personality and identity", but I suspect that's just an overenthusiastic PR man trying to get the books to sell.

  • E.S.
    2019-03-30 09:36

    This was by far the best Ghost in the Shell volume I've read and I'm bummed that it's the last volume. From what I understand, there are only 3 volumes of Ghost in the Shell, no? Volumes 1, 1.5, and 2. In this book, the main character is not Motoko Kusanagi, but Motoko Aramaki...otherwise known as Motoko 11, which from my understanding is sort of like....I don't want to say a child of Kusanagi, but rather she has elements of Kusanagi in her as well as the Puppeteer (remember, Kusanagi fused with the Puppeteer...also known as Project 2501?). In this volume Motoko 11 (more than one Motoko prototype then...?) tackles Millennium, the "enemy" of this book who controls a group called Stabat Meter. Millennium is looking into something called Brain Expansion (or rather it's a experiment or project they are working on). Brain Expansion is called off though once Motoko 11 infiltrates them. However, it is also revealed that *spoilers* Millennium is also known as number number 20 of the Motoko hybrids? This volume was as fucking mind-bending as Legion. The artwork was beautiful and the transitions from black-and-white to color were perfect. My only complaints are a) the action was sometimes hard to follow and b) sometimes the vocabulary was so complex, I felt like I needed a dictionary of words for this universe. Shirow's notes were helpful, but I felt like every page something new was introduced and I'm thinking " what does THIS mean?" Despite some of the confusion, I couldn't stop turning the pages and wanted to find out what happened. IT ENDED IN SUCH A CLIFFHANGER AND THERE ISN'T EVEN ANOTHER DAMN VOLUME. If I'm not mistaken, Kusanagi/The Puppeteer were behind the whole Millennium thing in general, they WEREN'T Millennium necessarily, but I think they were wondering whether or not the brain expansion was worth doing and in the epilogue, I think we see this brain expansion of Kusanagi in some crazy psychedelic combination of science, space, and mythology. But...the end we see (oh shit, I've forgotten her name now, but the woman who was observing all of this happening to Kusanagi) her eyes light up like she's found out some crazy truth, like the meaning of life itself or something, or like HER brain has expanded. Has Kusanagi fused with her? Is she a part of her? I didn't understand it. In fact, sometimes it feels like there isn't a storyline at all, but rather a bunch of technical language that makes perfect sense to the author, but not to the reader. I know...this is a very conflicting review. My bad.

  • Jesus Flores
    2019-04-05 16:25

    GITS 2Varios años después de lo que sucedió en GITS, Makoto en su nueva identidad Chroma es contratada para resolver un caso, aquí ella tiene múltiples cuerpos dobles que puede controlar a distancias, una IA de apoyo que parecen pingüinitos. Lo que empieza con un posible caso simple de sabotaje industrial al parecer termina convirtiéndose en una confrontación con otra IA al parecer derivada de ella misma y con accesos a recursos similares. No solo eso aquí se aborda como tema la conciencia propia de las IA y las implicaciones de los cibercerebros de las personas y sobre una posible fusión de conciencias. La verdad este si requiere un mayor tiempo de lectura. Aparte aumenta mucho las veces en que Chroma tiene que hacer los dives en los cerebros de las personas que investiga o controla y mucha terminología de virus y barreras, planos y capas.Interesante ver como esa parte de conciencias cibernética y de AI, se compaginan con la parte mistica/espiritual hasta un cierto punto.5 stars

  • João
    2019-04-01 14:37

    Very interesting ideas all around, and nice ending.But the execution is really bad. Breaking it down:1 - Narrative: Overly complicated. Sometimes it even seems on purpose. Meaningless phrases and words, technological jargon invented/misused/not explained.2 - Explanations: Or better, the rants. Most of these are extremely annoying and fail to explain anything.3 - Beginning: Worst first chapters in of all Shirow's works I've read. Very hard to get into this GITS2 and start to enjoy it. GITS 1 and 1.5 didn't have this problem.4 - Art: While, having many moments of brilliance, most of the times it's just a mess. Many styles mixed that just don't work. Some pages made me cringe.4.5 - 3D: That overused - horrible - 3D rendering... Why? It just sucks. My eyes are bleeding. And Shirow is extremely talented at drawing. Again: Why?5 - Fan service: Irritating to say the least, the narrative sometimes is lead by it... Awful! It destroyed what could be otherwise a great manga. This killed it for me. Can't take seriously the philosophical aspects being thrown at the same time as no-nipple-boobs. Hundreds... No. Thousands of times.It's all there. It can almost be grasped: a great manga. You just need to unveil the overflow of awful authorial and editorial decisions. That's it: many layers of awfulness.I love Ghost in the Shell. But really, many fundamental aspects of this particular volume make it impossible to truly enjoy it.

  • Nick Tramdack
    2019-04-08 16:29

    A disappointment, especially for a fan of the original manga. I thought this one lacked heart, stakes, and perspective. But I guess it has something to recommend it if you like absurdly curvy babes shouting out antivirus commands amidst a garishly realized, but nevertheless totally bullshit depiction of cyberspace.I gather there's some secret twist in the chronology, like the stuff is presented out of order but you only realize that later. However, I couldn't be bothered to figure it out in detail...What happened to Shirow?

  • J.M. Giovine
    2019-04-21 16:19

    It’s rather intriguing and odd to analyze this sequel, since it feels everything but an actual sequel of the previous Ghost in the Shell. Yeah, Shirow Masamune clarifies at the beginning that this takes place four years after the original, and even so, the story goes all over the place, so much, it doesn’t seem to fit in this continuity, with the exception of a couple of references, the prologue and the epilogue, aside of that, this could easily be seen as a crossover. This time, the story focuses on a so-called Motoko Aramaki, a somehow successor (mostly spiritual) to the previous main character, being she a kind of head of a super agency affiliated to the government, who’s also a full body cyborg. The thing I noticed with this volume was how random it feels. While the focus and tone are practically the same, as well for some of its art, there’s a certain feeling of insecurity, in regards of the story and its characters, specially the main one, since it is not actually clarified what or who she is, for the most part. The main issue is Masamune wants us to dig her as the new main character, but the thing is, the attachment for Motoko Kusanagi was that much in the previous volumes, now she seems just like one more character, and that only works against her. Now for the art, well, it is impressive, as always, but it was the random addition of 3D art. It works at first, when the visuals are too complicated just to be shown in black and white format, but they feel forced; just something Masamune thought would look cool at the time. And, while in regards of plot, the book still acknowledges some of the existentialistic and humanistic aspects of cybernetics, IA and technology for sci-fi purposes, it’s approached in such randomly confusing ways, its everything but enjoyable, at moments. In the end, I guess this “continuation” serves a certain purpose, and at times I did enjoy it, but I only wished this could’ve been more reminiscent of the first volume, and more concentrated in regards of the storytelling, which I believe it was its weakest aspect. Fans of the first volumes might like it, but casual manga readers could find it a little bit tricky and raw.

  • Saif Rahman
    2019-03-24 09:30

    The final instalment in Ghost in the Shell: Man-Machine interface seems to be much different than its other iterations. I found some scenes in the manga completely mind-boggling and refreshing. There were subtle elements derived from the Japanese mythology, and there are some broad philosophical facets to Shirow Masamune's work. I notably found it hard to understand whenever I picked up from where I started reading. I feel the manga leaves more questions than answers and this is especially bad for a person like me who loves fulfilment, climaxes and conclusions. I also felt confused between Motoko Aramaki and Motoko Kusanagi and later realised they are the same. Overall, thoroughly enjoyed the series, cheers!

  • Travis Lindeman
    2019-04-12 16:30

    Visually stunning, but I found the plot rather hard to follow. It seemed like a lot of made up terms for cyber security shot from the hip. Exhilarating to get through but I didn't finish it with the awe with which I finished vol 1. I was using this for research about what consciousness might look like when uploaded into a digital ether. Perhaps a graphic novel is not the correct place to look because this is an inherently visual medium. The portrayal of bodies floating in binary code is interesting but I think not very accurate to what this would really look like.

  • Michael Falgoust
    2019-04-17 11:20

    Powerful visuals, haunting narrativeShirley follows the seminal Ghost in the Shell with a disorienting yet alluring cyberpunk narrative. The commentary on cloning, Internet of things security, and consciousness remain relevant and intriguing. Much like William Gibson's prose, Shirow throws the reader into a collage of chrome and silicon, only to bring all of the pieces together in a moment of wonder.

  • Nick Jones
    2019-04-14 14:19

    As an artist, Masamune Shirow is a modern master; unfortunately, his writing is not remotely at the same level, and if this book is any indication it's gotten progressively worse as time has gone on. Man-Machine Interface might've made sense to Shirow, but when taking his ideas and putting them out into the world any coherence was utterly lost. I literally couldn't tell you what was going on at almost any time, nor what any single character's motivations were.

  • Tomáš Kocián
    2019-03-26 09:11

    Musím říct že oproti jedničce, která nebyla kdovíjak oddychové čtení, ta náročnost ještě stoupla. Některé strany jsem musel číst vícekrát a stejně jsem se v pochopení co se tam vlastně děje dost plácal. Hodně textu, místy šílené obrazové koláže. Od poloviny už jsem si spíše užíval kresbu a nesnažil jsem se trápit s nějakým hlubším pochopením. Ještě si to v budoucnu dám určitě jednou a možná už to nebude tak moc velké wtf.

  • Ward Muylaert
    2019-04-10 15:33

    The story is a bit too hard to follow, you have a hard time "getting" what is happening in some panels quite often. I feel like you would have to read this at least twice to start appreciating it. The art was nice and the writer obviously has thought out quite the world, but he almost seems more intent on conveying that world rather than the story.

  • osoi
    2019-04-02 15:28

    Кактус. Последние страницы листались в диком одурении, и решено было потом спросить краткое содержание у вики, ибо глаза мои оказались не готовы к обилию фансервиса. Хотя. О чем это я. Вся книга - это один сплошной фансервис с вкраплениями технобаббла для придания видимости сюжетного развития. Главгероиня удаленно переключается между своими тушками и мутузит врагов, а остальное время раздает команды типа “запустить ботов”, “пробить барьер” и “установить защиту на уровне 5” своим миньонам. Еще там религия и политика, но они пролетают мимо бегущей строкой.Тут столько голых и полуобнаженных тел, что в какой-то момент в глазах начинает рябить. Мне тут подсказывают - конечно, зачем в кибер-пространстве одежда :) В итоге труселя главной героини в том или ином воплощении мелькают чаще, чем хотелось бы (а иногда их и вовсе нет). Персонажи старательно принимают нелепые позы ради лучшего угла обзора их нижнего белья и выступающих частей тела. Мне визуально понравился только один кадр - где Мотоко в полной броне (кажется, это было даже не в основном повествовании, а на бонусных страницах).И финт “ой, юбка слишком тяжелая и мешает мне бежать, СНИМУ-КА Я ЕЕ” - это не шутка, а реальная цитата.Я вовсе не против фансервиса - когда он комплементарен, а не выпрыгивает на меня с каждой страницы при отсутствии достойной сюжетной линии. После пропитывающего идеями GITS и следующего по его стопам (пускай и вяло, но все же) GITS 1.5, воспринимать эту поделку хоть сколько-то серьезно невозможно. Вроде вселенная та же, но все крутые задумки слиты в угоду повторяющимся кибер-сиськам. Скука :[lukk.svbtle

  • Kevin
    2019-04-05 15:28

    This was a trudge. The story is all over the place, yet truly there is very little that happens. And while I expect a little fan service in GitS, it was so overt in this volume that it became a distraction to what little story I was able to decode.I’d recommend this only for completists.

  • Chad de Lisle
    2019-04-07 12:22

    This book is ass.

  • Amber
    2019-04-09 11:38

    Oh my God, the fanservice! There was more flesh color in this book than any other color combined. Add that to the fact that I couldn't follow half the story, and I was quite disappointed.

  • Sukhwant
    2019-04-04 13:26

    Basically terrible. Plot makes nearly no sense. Majority is rambling technobabble and fan service shots.

  • Jere Pilapil
    2019-04-21 14:35

    Impenetrable. I loved the art because I am a dirty pervert man and I read this with my penis because the plot did less than nothing for my brain.

  • Timothy Haggerty
    2019-03-30 16:10

    What happened? I still have no idea how this Vol goes with the other two. I will have to read it again. Fan service for everyone.

  • Eressea
    2019-04-10 10:15


  • Gemma Thomson
    2019-04-08 13:29

    I've read (or tried to read) this four times now.. and every time I still don't get it. The book is an oddity, as its storyline is intended to lay outside that which Motoko Kusanagi began in Ghost in the Shell. But that's fine - we know The Major disseminated and spread across the 'net at the end of that book, and so the idea that we have a Motoko Aramaki, eleventh isotope of that fusion, is easy to accept.What really doesn't work is the sheer amount of information, philosophy and jargon Shirow sought to cram in to his sequel. Practically 90% of the book features Motoko in virtual environments, battling 'e-thugs' and viruses. When the original manga did this, the environments were rendered as clear overlays on the 'real' world, and the conversations were kept short and made some sense. When the TV show did it, we were allowed to see these worlds in motion and there they made a lot of sense too. Not so in a comics frame. With the exception of a few illustrations, featuring Motoko's avatar diving into a representation of someone's face, or hiding behind a brain-dived individual as some sort of puppeteer, most scenes are presented as wild, abstract voids awash with text and Shirow's symbolism for files and data pathways. It feels inconsistent, confusing and mightily distracting.Man-Machine Interface is also half finished. The artist went back over some of the work to update it with Bryce-enabled 3D, in following with his Intron Depot works. But these wonderful, coloured illustrations stop about half way through and weave in and out, leaving us again with a disorientating read. I still keep looking for some change in the plot to match up with a switch to black and white (as it can be a useful device), but there is none. It's just where renovations stopped.Like Neuromancer before it, this work of cyberpunk fiction is a ride though jargon and pretty imagery whose plot only becomes clear when it is summed up entirely within one panel. It is almost laughable when Section 9's Chief Aramaki does so in the epilogue, making all those frames in which Motoko converses with her AI helpers feel like quite a waste. To this day I have no idea what part Monnabia, the original Motoko, or any of the other fake or not-fake characters have to play in this ultimate plot, nor indeed where it pairs up to the shinto-esque mythologies Shirow lumps upon us in the final chapter. And yet I do like it because underneath this all is the Ghost in the Shell world we Shirow fans love.It's worth noting that in the third feature film, Solid State Society, The Major actually employs the AIs developed in this story - Max, Musashi, Lex, Conan et al - re-embodied as Tachikomas. Many of the films and TV episodes also refer back to Shirow's artworks here as representations of a brain dive, with Innocence delivering a particularly energetic take on hacking. So, the book is not without merit. It's just that ashamedly, we have to look at the rest of the series in order to see its worth reflected.

  • The_Mad_Swede
    2019-04-17 16:31

    When reviewing Shirow Masamune's original classic manga, Ghost in the Shell, from 1991, last year, I stated up front that I found it a very innovative piece which holds up really well, while also concluding that I had issues with Masamune's occasionally fractured and confusing visual storytelling, which was essentially why I only gave that volume four stars instead of five. Regardless, however, I found it a pivotal work and a good read, which of course left me with anticipation for the volume at hand.Alas, the follow-up work does not deliver. At all. The strengths of its predecessor seem all but forgotten by the creator who instead indulges in the weaker points of the first work and adds to that injury.If the visual storytelling of the original is occasionally fractured and confusing, Ghost in the Shell: Man-Machine Interface is dominated by it. This fact is not helped by the plot being drowned in Masamune's quasi-philosophical techno-babble and disruptive annotations, or the action being lost inside seemingly never-ending discourse on abstract ideas.To make things worse, all of this is presented alongside an excess of needless nude imagery of different bodies (virtual and real) used by Motoko, from various, often odd and awkward angles. Do not get me wrong: I am by no means a prude (and it is certainly not as if the original is not showing its fair share of skin), but here there mostly seems to be no real even remotely justifiable point to it, on any level, and I very quickly found myself annoyed by mismatched crotch shots following mismatched crotch shots accompanying techno-heavy dissertations on subject boringly dry and lacking in narrative drive.At the end of the day, this was a long and slow read, which I forced myself through (desperately hoping for a twist or a turn that would change my experience of the work substantially and salvage it), but at the end of the day, I am only happy that I finally reached the end.

  • Zare
    2019-04-18 16:09

    First things first - if you were puzzled with story lines of Matrix, Inception, Dark City and Brazil movies this one will leave you more than puzzled and saying whaaat? page after page.I like SF, have been reading it for decades now (hehehehe, man time flies by :)) but this comic is so filled various SF concepts and techno-lingo (and I come from IT background) - basically you get bombarded with so much terminology you'll loose the story thread in no time.That's one thing I did not like - story line is so convoluted and hidden under the layers and layers of sentences like 'barriers are down.... deploy cetbots and combat suit K... My mines are duplicating.... Deploy decot at position H using code name K....' etc etc that only after reading more thoroughly through the novel way you'll figure out that story line is not so complex at all (I've seen more complex GitS TV episodes) - complexity seems to be artificial in nature.What was the intent of the author - to experiment with the comic as a medium or something else, is completely beyond me, but I have a feeling that this would have been much better executed in movie media - in comics you only end up with excellent graphic, bedazzling effects, lots of hi-tech mumbo-jumbo [at least for most people, event seasoned SF lovers] but at one point you won't know what is going on in the first place story-wise (which should be a main point for each and every novel/graphic novel/comic).But nevertheless it is an interesting concept. Considering the time when this issue was released it is very modern and not-so far-fetched (I can only say congrats to author for creating such a believable universe). If you enjoyed the GitS 1 and 1.5 you'll love this one but don't expect to figure everything out in the first,second or third reading :)